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Devlog
What is going on?
November 20, 2024
by
ElderMist
It’s been a while since the last update. There was a tiresome episode of my life which caused a lot of changes. First of all, I got myself a job and, therefore, I have not so much free time that I a...
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Devlog13
September 12, 2024
by
ElderMist
It’s been more than a month since my last update. As I said, I was taking my time off of game development. I have studied more about narrative, worldbuilding and level design. Moreover, coming back...
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Devlog 12
July 21, 2024
by
ElderMist
1
As promised, I made a trailer and some gameplay improvements. As it figured out, recording play sessions is an essential tool in development. It really helped to notice and fix camera problems. The be...
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VERSION 0.2.0 IS OUT!!!
July 06, 2024
by
ElderMist
It’s been a long way since the first launch of the game. By that time I have been working on the game for more than a year and I thought that it was time to show it to the world. As it turned out, I...
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Devlog 11
June 29, 2024
by
ElderMist
Development of the second location is almost over. Initially, I wanted to launch it on the 1st of July, but apparently there are a lot of things to polish. When it comes to playtesting and assembly, a...
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Devlog 10
June 15, 2024
by
ElderMist
The time flies by and it is even hard to imagine how much has been done since the launch of the game. When I work on it every day it does not seem like I am making any progress. It’s more like: I ha...
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Devlog 9
June 02, 2024
by
ElderMist
It’s been 3 months since the day of release. Honestly, I can see how interest in the game starts falling and I have to do something about it. However, at the same time I understand that releasing ne...
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Devlog 8
May 19, 2024
by
ElderMist
The progress is moving great! I have made a new AI system that supports all current walking enemies. I might need to do some tweaking here and there, but overall it works. By the way, you can see it i...
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Devlog 7
May 04, 2024
by
ElderMist
It was a very productive fortnight and a lot of stuff has been done. First of all, I made a complete blocking for the second location and currently it looks just massive. Also, for this purpose I made...
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Devlog 6
April 20, 2024
by
ElderMist
For this week, as promised, I made models for the remaining enemies. The next step is the creation and implementation of sounds for them, as well as the creation of AI. Despite their similarities, eac...
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Devlog 5
April 12, 2024
by
ElderMist
So far development is going well. There is only one non-boss enemy left to add and then I’ll move to actually programming their AI and adding sounds. Moreover I made some improvements in the newest...
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Devlog 4
April 06, 2024
by
ElderMist
For now most of the time I work on new enemies for the second location. Sadly, even my experience in 3d is not enough to do more than 1 complete model per week. However, it still leaves some time to t...
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Devlog 3
March 30, 2024
by
ElderMist
It’s been a month since the launch of the game. In the first week it was really great, but over time it showed stable but small results. Overall, the work over fixing bugs and polishing things was a...
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Devlog 2
March 16, 2024
by
ElderMist
Development goes well if I might say so myself. Despite the lack of big content updates I am happy to see that the game stays interesting and drags in new players. And the same as a previous one this...
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Devlog 1
March 08, 2024
by
ElderMist
So, here goes the first devlog. It was a smooth start for the game, though, it is hard to say if it was good enough. However, I would like to thank everyone who showed interest in the game. It really...
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