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Devlog 7
May 04, 2024
by
ElderMist
It was a very productive fortnight and a lot of stuff has been done. First of all, I made a complete blocking for the second location and currently it looks just massive. Also, for this purpose I made...
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Devlog 6
April 20, 2024
by
ElderMist
For this week, as promised, I made models for the remaining enemies. The next step is the creation and implementation of sounds for them, as well as the creation of AI. Despite their similarities, eac...
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Devlog 5
April 12, 2024
by
ElderMist
So far development is going well. There is only one non-boss enemy left to add and then I’ll move to actually programming their AI and adding sounds. Moreover I made some improvements in the newest...
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Devlog 4
April 06, 2024
by
ElderMist
For now most of the time I work on new enemies for the second location. Sadly, even my experience in 3d is not enough to do more than 1 complete model per week. However, it still leaves some time to t...
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Devlog 3
March 30, 2024
by
ElderMist
It’s been a month since the launch of the game. In the first week it was really great, but over time it showed stable but small results. Overall, the work over fixing bugs and polishing things was a...
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Devlog 2
March 16, 2024
by
ElderMist
Development goes well if I might say so myself. Despite the lack of big content updates I am happy to see that the game stays interesting and drags in new players. And the same as a previous one this...
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Devlog 1
March 08, 2024
by
ElderMist
So, here goes the first devlog. It was a smooth start for the game, though, it is hard to say if it was good enough. However, I would like to thank everyone who showed interest in the game. It really...
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