Devlog 6


For this week, as promised, I made models for the remaining enemies. The next step is the creation and implementation of sounds for them, as well as the creation of AI. Despite their similarities, each requires a specific approach and tweaking.

As soon as the enemies and environmental objects are ready, I will start designing a new location. I have some ideas for platforming and enemy placement, but it's impossible to be sure until I build and test them.

I hope to be able to build a second location by the end of May and then start working on a second boss fight. If anything changes I'll let you know here, so stay tuned!

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