Devlog13


It’s been more than a month since my last update. As I said, I was taking my time off of game development. I have studied more about narrative, worldbuilding and level design. Moreover, coming back to the game with a fresh eye allowed me to see the main camera problem and rebuild it from the ground up. I hope that now it works much better and gives a more smooth feel to the movement. Also, I would like to share my appreciation to all of you who at least took a look at the project or even shared it with someone and kept it afloat while I was away. 

Speaking of the future, I have a plan for the next location and enemies who live there and quite soon I am planning to start collecting references and start the production process. In addition, I might be able to find someone to join the production process to speed it up, since from now on I have to pay more for my living and have to find a job that will allow me to exist. Maybe some time later I’ll try to go on kickstarter or search for investments, but for this I need to have a bigger team or have a project that is really popular. So far, I keep adding new content at my own pace and give it all of my free time. Hear you some time later!

Files

Shattered_0.2.2.rar 1,013 MB
70 days ago

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