Shattered
A downloadable game for Windows
One day the event occurred and destroyed almost all life on the planet. Most of those who remained became possessed by the mysterious powers, but there were those who were able to keep their will and mind strong. We join our main character on the path to saving loved ones, and maybe the whole forest.
Shattered is a fast-paced metroidvania where you will face countless obstacles and dart through them with a blink of an eye. If you have enough power, of course…
GameFeatures
- Story told by spirits of the past. Unravel mysteries of the world and find out how it became the way it is now!
- The more and faster you move the greater your power. Gain as much speed as possible and never stop! Movement means life.
- Emerge yourself in a colorful majestic world! Combination of hand made characters and realistic backgrounds give every piece of the world a distinctive and remarkable view.
- Large world with 7 distinctive locations. Discover depths of the caves and caverns or rush through the lush greenwoods and bubbling swamps!
- Complex various platforming. Jump on the mushrooms, slide through tight spaces and evade various traps and dash over vast chasms!
- Gain all the abilities of a mysterious power to get even in the darkest and the most distant parts of the world!
- 4 different types of weapons with distinctive fighting styles. Obtain all of them and master your fighting skills!
- Various deadly enemies and bosses. You will need all your concentration and agility to give them a fight and gain victory!
- Every remnant has a story to tell and boon to give. Find all the shards of the past and gain the ultimate power!
- Get into the story that no one else could ever imagine and walk the path from the small mouse to the great savior.
- And remember that the end of the story is just the beginning…
About Development
Currently this game is in development solely by me, therefore it's growth is not as fast paced as it could be. However, I am determined to keep developing it, add new content and post new builds as soon as possible. For future updates subscribe on my account here and on X: https://x.com/_ElderMist
System requirements (based on tested PC)
OS: Windows 10 64-bit version or higher
Processor: AMD Ryzen 7 1700 or higher
Memory: 16GB or more
Graphics: NVIDIA GeForce GTX 1060 with 6GB VRAM or higher
DirectX: Version 12
Storage: 1.5 GB SSD
Updated | 1 day ago |
Status | In development |
Platforms | Windows |
Rating | Rated 2.0 out of 5 stars (1 total ratings) |
Author | ElderMist |
Genre | Adventure, Platformer |
Made with | Substance Painter & designer, Maya, ZBrush, Unreal Engine |
Tags | 3D, Atmospheric, Exploration, Furry, Indie, Metroidvania, Singleplayer, Unreal Engine |
Average session | About an hour |
Languages | English, French, Russian, Chinese |
Inputs | Keyboard, Mouse, Xbox controller |
Links | Twitter/X |
Development log
- What is going on?1 day ago
- Devlog1370 days ago
- Devlog 12Jul 21, 2024
- VERSION 0.2.0 IS OUT!!!Jul 06, 2024
- Devlog 11Jun 29, 2024
- Devlog 10Jun 15, 2024
- Devlog 9Jun 02, 2024
- Devlog 8May 19, 2024
Comments
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Thank you for your review, but can you please elaborate? I made almost all mechanics from the ground up and everything from the character and camera to abilities and enemies all was made by me. I guess that you might feel that it has some similarities to classic Unreal movement modes, but I can assure you that I almost never use them and even falling and jumping modes are not used at all.
Hi! The game is really fun, and I love the world design. Like other commenters pointed out, the controls and movement need to be refined and polished, but there is a lot of potential for a solid platform game.
I am a freelance video editor, and I'm currently trying to expand my trailer portfolio. Would it be ok if I tried editing a trailer for Shattered? I'd do it 100% for free, and you don't have to use the video if you don't like the end result.
Yeah, sure go ahead! I’d like to see what you’ll manage to do. Moreover, If you need any guidance or help with that, I’ll try my best to assist you.
I'll work on in in the next few days! If you have any footage, music, logos or artwork that you think might be useful, you can send them my way at this e-mail address sergiorosieditor@gmail.com
Получил способность подката, вернулся до конца назад, не понял куда можно попасть с помощью слайда.
Лагает шо писец, даже на Low настройках
Субъективщина, но меня игра не заинтересовала. Типа, я не хочу играть ещё один Hollow Knight или Ori клон, который не предлагает ничего особо нового.
Thank you for the feedback! I'll take a closer look at the main features of the game to make it more unique and optimize it even better.
this could be really great. The environments are top notch, reminds me of bramble: the mountain king. It just feel so alive
but man, the player movement feels super janky. Platforming feels unresponsive, the momentum of the character feels totally out of my control. Getting that player feel perfected is my number one feedback.
I can imagine this game with the right polish being amazing, and it’s a good start so far
Thank you for a feedback. Yes I had some concerns about movement and as you pointed this out, then I'll make sure to improve it!
I would recommend just to keep iterating and refining. Check out the games Islets or Haak, as they have the most perfected player physics in any metroidvania imo. Would be good to study
It's a fun game, but as a casual player and a noob with a capital letter, I couldn't pass a place with thorns and two trampolines, its probably at the beginning of the game, probably will come back to game later. I would also remove the waste of health at death on an easy level for us, bad players, it makes it easier to pass difficult place without having to run from the save point. I also didn't like that the camera twitches a lot when moving left and right. But overall it's cool, I love games about mices and platformers, if ever a difficulty level is added for the less gifted, then I would pass it for sure.
I especially liked the ideas with blocking and attacking, as well as the level with falling stones in training, it was witty. And the sounds of pointing at the buttons in the menu are too loud and they do not decrease when the volume is lowered with the slider, I think this is a bug.
P. S. Great optimisation.
Thank you for such a colorful feedback! I'll take a closer look at these problematic places and make sure to improve it.
Extremely solid project, especially for one man team. Would recommend for sure